Monday, September 10, 2007

Down Time Action

So, here I am, sitting outside my next classroom, which the class that will take place inside doesn't start for another hour. This is what college people call down time, which is a fancy word for bad scheduling.

My thoughts came to this: I have a laptop, I have nothing (better) to do, so, I have spun the wheel with a might force, and it was good.


Anyone who is keeping score will notice I dropped the in-depth info about the games pretty quickly. That is, after only one game. It's just to cumbersome for a casual blog. So, just names it will be.

Now, for anyone who played it in the Arcade or a PC, Battlezone was one of the funnest games to play. The weird green wire mesh, the paranoia of not knowing where the next enemy was, or if they were behind you, which you didn't know until you were dead. It made for a very compelling game, if you ask me.

This classic was, to no surprise, ported to a popular home console after its rise of fame in the arcades. Though, this didn't usually translate well. Just look at the Pac-Man port to the Atari 2600. It's atrocious and degrading to the original. Does this 2600 port do the same to another classic?

Well, yes and no. What Battlezone for the 2600 does well is convey a 3-D world that is truly astounding to think existed on a home console in 1983. What it does different from its arcade predecessor is actually fill in the vector world of the the original to give it, somewhat colorful, but very blurry world, compared to the originals crisp, albeit very green, world.

Now, I don't know if it's just been a very long time since I have played the original Battlezone but this version both seemed unnecessarily hard at the start, and painfully easy after you got the mechanics down. What I mean is, my first three lives in the game were taken away within minutes as I could not dodge any bullets from the enemy tanks, not to mention the UFO type crafts which swoop and dodge faster than you can even fire. But then, I realized all I had to do was drive in a large circle, firing at my enemies when my reticule lit up, causing a kill for all tanks, and allowing me to dodge mostly everything, taking away all fun.

Now, that brings up the question, is the game bad cause I was able to break it's rules so quickly? I would have to say yes. As a game developer, it is your duty to make the game as fun and engaging as possible, without letting the player exploit it. Tons of games did it before Battlezone, and tons did it after.

Gametap says 5.3. I agree, with a 5.0.
As fun as it kinda is, I want that space for something better. Which can be considered a diss being the game is only 0.008 MB. You decide.
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